
Michelle is the director of Raising Hell. She has a major in animation with a concentration in story and concept development and a minor in business management and entrepreneurship. Throughout Raising Hell’s production, she worked on several aspects of the film, including scripting, visual development, storyboarding, and 2D animation. Michelle’s favorite part about working on the film was seeing how much it changed from its original concept in the fall of 2021 to its final production in the spring of 2023. Even though Raising Hell’s original story was sentimental, she was excited to take on the challenge of changing it to a dark comedy to make the film more unique and give audiences a laugh! Michelle is extremely proud of the crew who have put all their effort and passion into bringing Raising Hell to life.
Jessica is the Producer of Raising Hell. Working alongside the director, she helped with scheduling with meetings, due dates and fun crew outings. With a major in 2D animation she also helped with rough and clean up of some animated shots. Jessica’s favorite part while working on this film was getting to know the people she worked with and seeing what everyone had to offer. She can see that everyone had personal growth on the film and is thrilled to see just how much people have improved over the past 3 quarters. Jessica is happy to have been a part of this amazing team.


Tina is an concept and layout artist on Raising Hell. She majors in story and concept development, and worked on storyboards, character design, and concept art during preproduction. She continued to work on background layouts afterwards. Tina loved working with the crew and enjoyed the experience of creating a film together. She is proud of how much everyone grew and improved.
Nicole is the Animation Lead on Raising Hell. Majoring in 2D animation, they critiqued each shot of the film and showed their crew mates how to make a super tight clean-up animation. Nicole’s favorite part of the film process was watching as the animatic slowly became fully animated and they especially loved going on outings with the crew. They’re super happy with the crew’s chemistry and how much effort everyone has put in to make this film great.


Carlos is a storyboard artist and 2d animator on Raising Hell! Though his major focus is 2D Animation, he has a knack for problem solving almost every aspect in a given production. Carlos’s favorite aspect of Raising Hell’s production is getting together with the team on injecting a combined sense of humor into the film.
Catt Oliver is an animator and character designer on the Raising Hell team. Although pursuing a career in animation, she spearheaded Grimm’s design for this project in addition to her rough animation and cleanup work. Catt concedes that her art style lends itself more to this angular, scary character than the round and adorable Ziggy, and is glad that the film called for both. Catt’s favorite part of working on this film was being part of a well organized and efficient team that got things done in order to see the animation through to the end.


Mike is one of the visual development, background / layout artists on Raising Hell. His major is animation with a concentration in story and concept development, with a minor in illustration. Mike’s favorite part about working on Raising Hell was seeing how much everyone contributed to the film in their own way to make it come to life.
Link is an animator and clean-up artist on Raising Hell. They worked on some prop designs and concepts during the pre-production phase of the project, but most of their work came about through rough animation and cleaning up various shots of the film. Seeing as they are a 2D animation major, with a minor in sequential art, these tasks were right in their wheelhouse. Link's favorite part of working on this film was growing closer to their fellow crewmates and being to able work alongside such skilled and incredible people. They are so proud of their crew and look forward to everyone seeing their labor of love!


​Winn is the Story Lead on Raising Hell! They major in Story and Concept for Animation, with a double minor in Storyboards and Drawing. At only 20, Winn is the youngest of the crew but they try their best to put forth the best work they can! Winn's favorite part of working with the crew was definitely the weekly meetings when everyone got the chance to work together, and maybe goof around a little, such as leaving random Ziggy's on the whiteboards across Monty.
Christina is an animator and the compositing lead for Raising Hell. She is a 2D animation major with a minor in motion design. Her tasks throughout the making of the film mainly included rough/tie-down animation for characters, rough effects animation, compositing and guiding crew members on how to polish a shot for the final version of the film! Christina's favorite part of working on the film was getting to bring everything together and making some friends along the way. She learned something that she'll keep in mind for the future, a great crew makes the process worth it in the end!
